
Planning an island that actually works
An island that holds a hob, a sink and three sides of seating has to land on structure, not on a pretty drawing.
Islands fail when they try to do everything and leave no aisle. We start with who stands where, then decide what the stone can carry. A drawing that looks generous on paper can still trap two people behind a stool if the walkway is short of a metre.
If the room cannot take the weight or the extract, we will say so and draw a peninsula or a table instead. An island should feel inevitable, not forced into a plan that was happier without it. Bring us the room as it is — services, beam, the way you cook on a Tuesday — and we will tell you whether an island belongs there before anyone orders stone.
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